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THE  HISTORY OF COUNTER STRIKE

FIRST OF ALL IF U R LASY SO U CANT READ THIS :O

~: Counter-Strike (officially abbreviated as CS) is a series of multiplayer first-person shooter video games, in which teams of terrorists and counter-terrorists battle to, respectively, perpetrate an act of terror (bombing, hostage-taking) and prevent it (bomb defusal, hostage rescue). The series began on Windows in 1999 with the first version of Counter-Strike. It was initially released as a modification for Half-Life and designed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe, before the rights to the game's intellectual property were acquired by Valve Corporation, the developers of Half-Life.

This started out as a part of my upcoming review of Counter-Strike: Global Offensive, but I have decided to release it on its own, as a sort of prelude or companion piece, to the aforementioned review. I would like to thank my awesome colleagues here at LambdaGen: Erebus; Flamov; and Mimaz, for their invaluable assistance and input, during the creation of this article.

In order to properly discuss Global Offensive, we must first delve deep into the dark (okay, maybe not dark – slightly poorly lit) history of Counter-Strike, as a whole!

                              

On the 19th of June, 1999, the first beta of Counter-Strike was released as a free mod for the original Half-Life. Previously, on the 24th of March, Planet Half-Life (then known as Contaminated.net) had opened its Counter-Strike section, garnering 10,000 hits in under two weeks, which was a significant success at that time.

Even the relatively meager content offered by Beta 1.0 was more than enough to ensure a groundbreaking success, and over the next couple of beta releases, Counter-Strike gradually established its foothold in the online gaming world.

In fact, in its heyday, CS was bigger than almost every other multiplayer first-person shooter out there. Developed by a small team of modders (with two core developers and founders: Minh “Gooseman” Le, and Jess Cliffe), it commanded enough attention that Valve quickly became involved in its development, at one point even contracting a third-party developer, Barking Dog Studios, to assist in the development of beta 5.0. They helped Counter-Strike evolve from a strictly mod-like experience, to something more akin to an actual retail game, increasing its accessibility and turning it into something much better, all around.

               
~: The game was followed-up with Counter-Strike: Condition Zero, developed by Turtle Rock Studios and released in 2004. Later that same year, Counter-Strike: Source was released by Valve. Released only eight months after Counter-Strike: Condition Zero, in November 2004, the game was a remake of the original Counter-Strike and the first in the series to run on Valve's newly created Source engine.[1] The fourth game in the main series to have been developed by Valve, Counter-Strike: Global Offensive, was released in 2012 for Windows, OS X, Xbox 360, and PlayStation 3. Hidden Path Entertainment, who also worked on Counter-Strike: Source post-release, helped to develop the game alongside Valve.[2] There have been several community made "spin off" titles created over the years. 

MAIN SERIES

1Main series

1.1Counter-Strike

1.2Counter-Strike: Condition Zero

1.3Counter-Strike: Source

In counter strike history so many r comes and goes like marklof he is the player of nvi team .He is the best player ever seen in counter strike history anyone knows him he play like a pro when he plays game with his friends his friend will be shocked to see his game .In now days every one knows him wiht his name "NaVi'Marklof"

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